As it levels up, it targets one more thing per level and gets stronger. But basically it just lets you get more hits in with a single blow. Multi Strike: I don't know why a Pure Mage would have this, unless you want to test out your stick fighting skills. Not really needed, since Fireball makes it useless since Fireball can keep you at a safe range and inflicts as much damage. The higher the level, the farther it can go and the more damage it inflicts. Basically, it just thrusts you against an enemy at high speeds. It's great for picking off bunched enemies and just to kill single enemies. 1 no matter how much you charge it up it'll do the same amount of damage, but as it levels charging will be a necessity and will make it do more damage and have a much larger explosive range.
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You charge up a Fireball and it does more damage and has a larger explosive range for the longer you charge it. Fireball: This is the other one of your two main attack spells. This is the mage's best weapon for taking out large, separated groups. 4 you'll have an insane weapon at your hands. At the beginning, its damage and range is laughable, but by Lv. The higher the level, the more damage you inflict and the higher the range.
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Basically, it attacks all enemies around you by making an explosion of fire come from your body. Attack Spells Enflame: This is one of your two main attack spells. You can throw in guile, but that isn't really necessary for a Pure Mage unless you find Will and Health Potions too expensive.
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Pure Mage Description A Pure Mage is a character in Fable that focuses only on 4 types of stats: health, toughness, magic power, and spells.